Using Forest Pack for greenery

Recomended for:
architectural visualization
exterior visualization
Empty space, drag to resize
Level:
Designed for junior to mid-level artists
Empty space, drag to resize
 Skills
3ds Max
basic to strong knowledge
Corona Renderer
basic understanding recommended

In this masterclass, we will get acquainted with the ForestPack plugin and create greenery in a scene using its various tools.

Pipeline 

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1.Interface

Creating a ForestPack object
Using the library to create grass

2.Working with custom assets

Selecting a surface for scattering objects
Adding grass objects
Randomization

3. Working with different scattering methods

Scattering on a plane
Limiting scattering using curves
Distributing objects along a line
Working with objects individually

What will you learn?

How to work with the ForestPack library

for managing client projects

 How to create different types of scattering

for managing client projects

Which tools are available for editing greenery in a scene

for managing client projects
Empty space, drag to resize

Yurii
Pakhomov

Art Director at OMEGARENDER and an architectural-visualization artist who specializes in interiors, with additional expertise in exterior projects and animation. 

He has 10 + years in CG (8 + years in arch-viz and 6 years as OMEGARENDER’s art director) and has delivered work for clients such as Rockwell, OBMI, Nshama, and Emaar.

Plugins

To get the most out of this masterclass, please make sure the following software is installed and running smoothly on your system:

  • 3ds Max 2022 or newer
  • Corona Renderer 12 or newer
  • ForestPack

This masterclass is built entirely around this toolchain — you’ll follow along using the same professional setup we use in production. Please ensure your software is installed and licensed before you begin.

What can you download

• Scene with textures

Аsk a question to the author

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