Shade Metal Materials

Recomended for:
architectural visualization
exterior visualization
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Level:
Designed for junior to mid-level artists
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 Skills
3ds Max
basic to strong knowledge
Corona Renderer
basic understanding recommended

In this masterclass, we will learn how to set up a physically accurate metal material and will practically create several materials of varying complexity.

Pipeline 

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1. Material Creation

Difference between CoronaPhysicalMtl and CoronaLegacyMtl
Choosing the material type

2.Reflection Setup

  Glossiness adjustment
Anisotropy
Clearcoat setup

3.Color Setup

Base color
Edge color

4.Texture Application

Reflection textures
Normal maps

5.Creating a Complex Material

What will you learn?

Learn what a physically accurate metal material is

for managing client projects

Methods for setting up different types of metal

for managing client projects

How to create a complex material using multiple layers

for managing client projects
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Yurii
Pakhomov

Art Director at OMEGARENDER and an architectural-visualization artist who specializes in interiors, with additional expertise in exterior projects and animation. 

He has 10 + years in CG (8 + years in arch-viz and 6 years as OMEGARENDER’s art director) and has delivered work for clients such as Rockwell, OBMI, Nshama, and Emaar.

Plugins

To get the most out of this masterclass, please make sure the following software is installed and running smoothly on your system:

  • 3ds Max 2022 or newer
  • Corona Renderer 12 or newer

This masterclass is built entirely around this toolchain — you’ll follow along using the same professional setup we use in production. Please ensure your software is installed and licensed before you begin.

What can you download

• Scene with textures

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