Lighting in product visualization

Recomended for:
architectural visualization
exterior visualization
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Level:
Designed for junior to mid-level artists
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 Skills
3ds Max
basic to strong knowledge
Corona Renderer
basic understanding recommended

In this masterclass, we will explore the principles of lighting setup in product visualization.

Pipeline 

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1. Introduction to the scene

2. Creating light sources

   Key light
   Creating simple lighting setups
   Reflectors

3. Setting up the main lighting scheme

  Adding a rim/modeling light
   Adjusting fill light and its different types

4. Working with LightMix

5. Saving with a transparent background

6. Finalization

What will you learn?

The logic behind building lighting setups

for managing client projects

Which types of light sources to use in specific situations

for managing client projects

How to set up several lighting schemes and understand the principles needed to create new ones

for managing client projects
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Yurii
Pakhomov

Art Director at OMEGARENDER and an architectural-visualization artist who specializes in interiors, with additional expertise in exterior projects and animation. 

He has 10 + years in CG (8 + years in arch-viz and 6 years as OMEGARENDER’s art director) and has delivered work for clients such as Rockwell, OBMI, Nshama, and Emaar.

Plugins

To get the most out of this masterclass, please make sure the following software is installed and running smoothly on your system:

  • 3ds Max 2022 or newer
  • Corona Renderer 12 or newer

This masterclass is built entirely around this toolchain — you’ll follow along using the same professional setup we use in production. Please ensure your software is installed and licensed before you begin.

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