Excellence in
the Details 2.0

Recomended for:
interior visualization
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Level:
Designed for junior to mid-level artists
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Skills
3ds Max
basic to strong knowledge
Corona Renderer
basic to strong knowledge
Adobe Photoshop
basic to strong knowledge

Excellence in the Details 2.0 is a complete, step-by-step masterclass that guides you through the entire process of creating high-end, photorealistic interior 3D visualizations — from the initial scene setup to the final polished render. You’ll learn essential skills in modeling, composition, lighting, materials, and post-production, following the exact workflow used by top studios. The course includes a fully prepared 3D scene, ready-to-use assets, and optimized settings so you can confidently replicate the results in your own projects. By the end, you’ll be able to create stunning visuals that impress clients and elevate your portfolio.

Pipeline

Module                              01



Intro&overview
Module                                  02



Scene prep
Module                                  03


Camera & composition
Module                              04


Lighting
Module                              05


Materials
Module                              06


Render & post-production

Module 01:

Intro & overview
  • Welcome: who I am and what you’ll learn in the masterclass
  • OmegaRender showcase: examples of what your own work can look like
  • Why 3ds Max + Corona Renderer: key advantages over other engines
  • Sneak-peek at the final render ✱

Module 02:

Scene prep
  • Modeling the room “box” and other simple elements
  • Importing ready-made assets

  • Scene progress demo ✱

Module 03:

Camera & composition
  • Core composition rules that always work
  • Dialing-in the perfect camera angle
  • Live viewport frame preview ✱

Module 04:

Lighting
  • Types of Light Sources (HDRI, Corona SunSky, Corona Light)
  • Basic Corona Renderer Settings (Resolution, Interactive Denoising)
  • Natural Light Setup
  • Artificial Lighting

Module 05:

Materials
  • Fundamental material-building principles
  • Crafting essential materials (wood, metal, glass, stone)
  • Mapping tricks: UVW Map, Corona Triplanar, Corona Randomizer
  • Leveraging ready libraries (Corona, Quixel Megascans)
  • Raw render preview — no post yet ✱

Module 06:

Render & post-production
  • Render elements: masks and more
  • Corona settings for denoise & optimal render time
  • First-pass tweaks in the Corona frame buffer
  • Non-destructive color work in Photoshop
  • Using MagnificAI for that final pop

  • Final polish & full reveal ✱

Module 01          Intro & overview
  • Welcome: who I am and what you’ll learn in the masterclass
  • OmegaRender showcase: examples of what your own work can look like
  • Why 3ds Max + Corona Renderer: key advantages over other engines
  • Sneak-peek at the final render ✱
Module 02          Scene prep
  • Modeling the room “box” and other simple elements
  • Importing ready-made assets

  • Why 3ds Max + Corona Renderer: key advantages over other engines
  • Sneak-peek at the final render ✱
Module 03          Camera & composition
  • Core composition rules that always work
  • Dialing-in the perfect camera angle
  • Live viewport frame preview ✱
Module 04          Lighting
  • Types of Light Sources (HDRI, Corona SunSky, Corona Light)
  • Basic Corona Renderer Settings (Resolution, Interactive Denoising)
  • Natural Light Setup
  • Artificial Lighting
Module 05         Materials
  • Fundamental material-building principles
  • Crafting essential materials (wood, metal, glass, stone)
  • Mapping tricks: UVW Map, Corona Triplanar, Corona Randomizer
  • Leveraging ready libraries (Corona, Quixel Megascans)
  • Raw render preview — no post yet ✱
Module 06         Render & post-production
  • Render elements: masks and more
  • Corona settings for denoise & optimal render time
  • First-pass tweaks in the Corona frame buffer
  • Non-destructive color work in Photoshop
  • Using MagnificAI for that final pop

  • Final polish & full reveal ✱

After the masterclass, you will:

How to create

professional commercial interior 3D visualizations that amaze clients and customers.

Step by Step

Walk through the creation process step by step, with real-time explanations and commentary from a practicing 3D artist.

New skills

Practice your new skills on a professionally prepared scene with high-quality models, materials, and render settings.

Effective methods 

Master effective methods and techniques for creating interior 3D visualizations.

Professional-Level

Be able to replicate the entire process quickly and hone your professional-level rendering skills
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Yurii
Pakhomov

Art Director at OMEGARENDER and an architectural-visualization artist who specializes in interiors, with additional expertise in exterior projects and animation. 

He has 10 + years in CG (8 + years in arch-viz and 6 years as OMEGARENDER’s art director) and has delivered work for clients such as Rockwell, OBMI, Nshama, and Emaar.

Plugins

To get the most out of this masterclass, please make sure the following software is installed and running smoothly on your system:

  • 3ds Max 2022 or newer
  • Corona Renderer 12 or newer
  • Adobe Photoshop CC (version 16 or later)

This masterclass is built entirely around this toolchain — you’ll follow along using the same professional setup we use in production. Please ensure your software is installed and licensed before you begin.

What can you download

• Scene with adjusted shader
• Maps

Аsk a question to the author